The Founding Expedition has opened
The first city had a secret. Your family kept it.
A tablet that should not exist. A war that never ended. A city that remembers under three different skies. Find out what your family was protecting, and what they were protecting you from. The pilot is free to play.
An illustrated, playable story in your browser. Real history, real cuneiform, and choices that are written into the record. Nothing to install.
The first 777 Founding Witnesses, the Uruk 777, will help shape how the Chronicle is remembered. Every decision they seal is inherited by the players who come after.
Recover your first sign
Something is written under the dust
Brush it away with your finger.
777 tablets. One founding history.
Each Founding Witness receives a permanent Tablet Number. When the 777th tablet is sealed, no one else can become one of the Uruk 777.
Seven gates. Seven sages. Seven hundred seventy seven witnesses, three sevens for three ages. When the 777th tablet is sealed, the Hall closes and is never opened again.
Reservations are openBe among the first to seal a Founding Tablet.Reserve a Founding Tablet- A permanent Tablet Number that is yours alone, never reissued.
- A place in the Hall of Witnesses, kept as long as the Chronicle is read.
- Canon Decisions reserved to founders: the readings you seal are inherited by every player after you.
- Founding standing that lasts when paid tiers arrive.
Your first ten minutes
- Wake the tablet that should not exist.
- Read your first cuneiform sign, as it was truly written.
- Make choices that are saved and remembered.
- Reach the moment the tablet speaks a name it should not know.
Four doors stand open
A story to read and shape. A campaign that carries risk. Six thousand years to walk for free. And a real dead language, taught one wedge at a time.
Season One
The Witness Returns
The storybook. Twelve episodes across three ages, read like an illustrated novel and played one choice at a time. You join a life that was lived, and what you learn, name by name, is yours to keep.
Begin Season OneAdventure Chamber
The Descent
The first chamber. A sealed campaign down the oldest road in myth, with a deeper hold than the season's, real stakes, and pressed seals to return to when a choice goes wrong. The first act is free to walk.
Enter the first chamberThe Long Record
Six thousand years, walkable
Not a lore dump. The whole span of Sumer laid out as a walk you can take right now, seal by seal and stratum by stratum, with the real history under every claim. Free, and open to anyone who wanders in.
Walk the Long RecordThe learning layer
Read the oldest writing there is
Every sign in this world is a real cuneiform sign with a real reading, sourced and flagged for scholars. Learn what the wedges mean as you play, or come for the history alone and read it like a museum you can argue with.
See the history and the signsTwo doors are free to anyone. The other two take a minute: an email and a code, no password, and you arrive exactly where you chose.
Before empires, before scripture, before history, there was Uruk.
The tablets told one version. The myths kept another. The powers the old world remembered as the Anunnaki were never as safely gone as the stories promised. Something beneath the first city is still awake, and the Chronicle has reopened.
A world already in motion
Every scene is hand-illustrated. Here is a glimpse of the places you will go.

The gate that joins the three ages.

Where the story begins.

Ancient Uruk, by lamplight.

One doorway, two ages.

Where the three ages meet.
The Long Record
Recover the record of the land between the rivers
Lost tablets to brush clean, real signs to learn to read, and six thousand years of ancient Sumer walked one station at a time: its history, its myths, its geography. Free to enter with an account.
- Brush lost tablets clean and read what they have carried for millennia.
- Learn real signs and gather them into your own codex.
- Roll your own cylinder seal and write your name in clay.
- Chambers that open as the witnesses gather to unlock them.
Community playground
The concepts playground
A non-official corner where the community shares short concept clips and votes on the ones they love. Take a look, vote for your favorites, or add your own.
Visit the playground for more →Everyone after the Uruk 777 inherits the history they seal.
Shape the canon
Your choices help decide which readings and discoveries become official Chronicle history.
Carry a permanent number
Every Founding Witness receives a Tablet Number recorded in the Hall of Witnesses. It can never be claimed again.
Enter the Chronicle Society
Founders gather to decode fragments, debate theories, and vote on the Canon Decisions that shape the telling.
Be remembered by future players
Later players enter the world the Uruk 777 shaped.
The first Canon Decision
A recovered tablet survives in two readings, and the scribes cannot agree which the Chronicle should carry. The Uruk 777 will decide which reading is sealed as canon, and every player after them inherits it.
A preview of how founders shape the telling. The first reading opens when the founding cohort gathers.
I was one of the Uruk 777.
The Uruk 777 are recorded permanently. Some names are public, some remain sealed, but every Founding Tablet carries a number that can never be claimed again.
- Tablet #001 · Sealed
- Tablet #002 · Awaiting Witness
- Tablet #003 · Awaiting Witness
- Tablet #004 · Awaiting Witness
Latest Scribe Dispatches
New writing, art, and fragments from the Chronicle.
Article
The Gate Remembers
A first word from the world. Something old is awake, and it has been waiting for you.
Article
The Epic of Gilgamesh
Long before any game retold it, Uruk gave the world its first great story. A new video series retells the Epic of Gilgamesh. Watch it, and meet the king our world remembers.
Article
The Long Record: walk six thousand years of Sumer
A new way into the world. A guided walk through real history, its myths, and the first writing humanity ever kept, with signs you can learn to read.
History is not only written by kings.
It is written by those who survive long enough to tell the story.
Uruk was the first city of kings, but the tablets left gaps. Names were erased. Gates were sealed and forgotten. The Anunnaki became myth.
Now the Chronicle has reopened. The first 777 Witnesses will not merely read what was found. They will decide what is remembered.
When the last tablet is sealed, the Founding Expedition closes.
Questions
What is Chronicles of Uruk?
A living mythological storyworld where early players become Founding Witnesses and help shape the retelling of Uruk, the Anunnaki, and the future of humanity.
What are the Uruk 777?
The first 777 Founding Witnesses, whose decisions help seal the first canon of the Chronicle. When the 777th tablet is sealed, no one else can become one of them.
Is this just a chatbot?
No. Chronicles of Uruk is a crafted, server-authoritative storyworld. Your choices are real, saved, and replayed the same way every time. The technology serves the story; it is not a conversation with a model.
Do I need to know Mesopotamian history?
No. The story is built to be entered as a mystery. The deeper history is there for anyone who wants to dig.
Is it free?
The pilot is free to play, in your browser or on your phone. Come in during the founding window and you are among the first to carry the tablet.






