How to Play

An illustrated novel you can play

Chronicles of Uruk sits between an illustrated novel and a light role-playing game. You read, you decide, you solve, and you grow, all in a single solo experience. No prior history is required. The game teaches as you play.

Read

One continuous chronicle in second person, each scene set against full-bleed art. The telling has a composed rhythm, held pauses and weighted lines, closer to a novel than a menu.

Decide

Your choices stay with you. What you say and do shifts who trusts you, what you carry, and how the chronicle remembers you, across past, present, and future.

Solve

Hands-on set-pieces ask you to align a gate's rings, trace a name into clay, or rub a seal until it gives up what it hides. In projections, you witness a memory or a possible future unfold.

Grow

Learn the Names that work the tablet, gather what you find into a notebook, and watch the story lean toward the kind of Chosen you are becoming.

Moments from the tablet

Some scenes you do not just read. You witness them.

Authored, then expanded

A tablet that comes to know you

An authored spine keeps the chronicle coherent: established characters, locations, and events. On top of it, your guide expands dialogue, side paths, and consequences unique to your way through.

The game teaches as you play, so every chapter leaves you knowing a little more about the world that was, and the one you are shaping.