Read
One continuous chronicle in second person, each scene set against full-bleed art. The telling has a composed rhythm, held pauses and weighted lines, closer to a novel than a menu.
Decide
Your choices stay with you. What you say and do shifts who trusts you, what you carry, and how the chronicle remembers you, across past, present, and future.
Solve
Hands-on set-pieces ask you to align a gate's rings, trace a name into clay, or rub a seal until it gives up what it hides. In projections, you witness a memory or a possible future unfold.
Grow
Learn the Names that work the tablet, gather what you find into a notebook, and watch the story lean toward the kind of Chosen you are becoming.
Moments from the tablet
Some scenes you do not just read. You witness them.
Authored, then expanded
A tablet that comes to know you
An authored spine keeps the chronicle coherent: established characters, locations, and events. On top of it, your guide expands dialogue, side paths, and consequences unique to your way through.
The game teaches as you play, so every chapter leaves you knowing a little more about the world that was, and the one you are shaping.